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Rigging a Cartoon Car 3 part - Using 3D studio MAX



Rigging a Cartoon Car 3 part - Using 3D studio MAX
Rigging a Cartoon Car 3 part - Using 3D studio MAX | 405 MB
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Creating a FFD Geometric deformable for car body. Setting up the FFD with morpher modifier. Using layers to manage the scene. Build the shocks to work. Create wheel controllers. Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.



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