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Digital-tutors
Video Training | HF | 435Mb


Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
Popular highlights include:
 Overview of essential subsurface scattering attributes
 Connecting lightmaps to subsurface shaders
 Understanding forward and backward scattering
 Using bump and normal maps with subsurface shaders
 Properly controlling light interaction with translucent surfaces
 Controlling scatter bias
 Adjusting lightmap's Diffuse Gamma Curve
 Adding separate specular/reflection attributes to SSS shaders
 Using SSS with final gather
 Using textures to drive SSS attributes
 Using the Physical SSS shader
 Controlling photon interactions with Physical SSS
 Absorption and scattering coefficients

Download

http://hotfile.com/dl/40913268/7c575b0/mental_ray_Workflows_in_Maya_Subsurface_Scattering.part1.rar.html
http://hotfile.com/dl/40916153/c650887/mental_ray_Workflows_in_Maya_Subsurface_Scattering.part2.rar.html
http://hotfile.com/dl/40918707/1a94ca2/mental_ray_Workflows_in_Maya_Subsurface_Scattering.part3.rar.html
http://hotfile.com/dl/40921708/0dcc75e/mental_ray_Workflows_in_Maya_Subsurface_Scattering.part4.rar.html
http://hotfile.com/dl/40924187/ec5951b/mental_ray_Workflows_in_Maya_Subsurface_Scattering.part5.rar.html


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