» Flamboyant for V4, along with School Spirit
» RegRun Security Suite Platinum 5.70
» Photoshop Varied Glass
» Pretty Secret - Night Angel
» Ashlee Simpson By Mortallity Wallpapers
» Shikoba - a native american inspired character
» Dixie Hair + Expansion
» Evermotion Archinteriors Vol.6
» Hi here Reupload Da Brat for V4!
» *Fashion* for "Hot Strike"
» RegRun Security Suite Platinum 5.70
» Photoshop Varied Glass
» Pretty Secret - Night Angel
» Ashlee Simpson By Mortallity Wallpapers
» Shikoba - a native american inspired character
» Dixie Hair + Expansion
» Evermotion Archinteriors Vol.6
» Hi here Reupload Da Brat for V4!
» *Fashion* for "Hot Strike"
|
4 January 2009

Gnomon Workshop - Character Animation for Games - Animation Techniques with Robert Coddington
31 December 2008

In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character’s disturbingly real skin textures.
Size : 650.71 MB
Size : 650.71 MB
31 December 2008
[center]

Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
* Overview of Render Layers
* Render Layer Overrides
* Material Overrides
* Overview of Frame Buffers
* Creating Render Passes
* Associating Passes with Render Layers
* Creating Pass Sets to Organize Render Passes
* Building Contribution Maps
* Object-centric Contribution Maps
* Light-centric Contribution Maps
* Rendering Multi-channel EXR Files
* Organizing Rendered Passes with Render Tokens
* Creating Custom Frame Buffers
* Altering Materials’ Frame Buffer Contributions
* Using SSS Materials with Passes
* Utilizing Render Layers and Render Passes Together
* Exporting Compositing Data to Toxik
Size : 264.76 MB[/center]
31 December 2008
Learn a unique workflow to rendering in XSI and compositing using the integrated FX Tree with over 2.5 hours of project-based training. Perfect for intermediate artists.
29 December 2008
Total Training - Adobe Photoshop CS4 Extended Essentials


28 November 2008
Flash CS3 Animation Secrets - PhotoshopCafe Flash Training


28 November 2008
3D Palace - Ultimax Armaggedon DVD1
Ultimax armageddon is without a doubt the largest video tutorials set ever to be created at over 80 hours in length - thats pretty damn huge.
Ultimax armageddon is without a doubt the largest video tutorials set ever to be created at over 80 hours in length - thats pretty damn huge.
27 November 2008

In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax?s Skin modifier.
Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre?s stomach. This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
27 November 2008

Description
This DVD introduces the 3dsmax user interface and its unique workflow. In the first half of this DVD you will be taken through all of the user interface elements of 3dsmax, and this exploration continues in the second section where Chris creates a simple scene that demonstrates many core features of 3dsmax.
















