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Topgfx Free 3D Models » Uv Maps For G4
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Search results 7 Articles (Search results 1 - 7) :
The Anatomically Correct Collection
Description: This bundle pack contains the first four Anatomically Correct products
Anatomically Correct Evolution
3D Models Collection for Daz3D & Poser (Vol.1)
3D Models Collection for Daz3D & Poser (Vol.1) | 3.78 Gb
Although DAZ 3D models are well known for their quality and affordable pricing, what really sets DAZ 3D models apart from other 3D catalogs is the level of customization and inter-compatibility. For example, where else on the internet can you find a single website that allows you to purchase 3D human figures and 3D accessories AND know that they were ALL built to work with each other seamlessly?
Cgtuts: The Lantern-A 3Ds Max Project
Cgtuts: The Lantern-A 3Ds Max Project
3DS MAX Video Training | HF | 1.23Gb
3DS MAX Video Training | HF | 1.23Gb
Texture-Painting in Bodypaint 3D
Texture-Painting in Bodypaint 3D
722 x 576 | MPEG-1 Layer | 4.22 GB | MPEG2
Gender: elearning
Eat3d The Fountain Part 2 - Low Res, UVing, and Baking
Eat3d The Fountain Part 2 - Low Res, UVing, and Baking
MPEG4 | 1280x720 | 5h 02min | 2.11 GB
Gender: elearning
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
Used software: Autodesk 3ds Max 2010, Photoshop
Garmin Maps Pack Europe 2011 v.5.1 (2010/Multi)
Garmin Maps Pack Europe 2011 v.5.1 (2010/Multi) | 3.8 GB
Eat3D - Old Pillar
Eat3D - Old Pillar | 1.51 GB
This is a very cool video tutorials on 3D Max and Mudbox. Instructor - Al his case. Incrementally shows the modeling process and texturing concrete columns with valves.This CD shows the process of creating 3d models (columns) for Next Gen platforms - starting with zero and ending with viewing the result in Unreal Editor 3. Disc is targeted at both professionals and beginners. As a pro you'll find more ways to keep high quality products for export to game engine. As a student - you can get acquainted with the professional techniques used in the gaming industry.