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Topgfx Free 3D Models » Tutorial » Cgtuts: Model a High-Poly Car Wheel in 3ds Max
Cgtuts: Model a High-Poly Car Wheel in 3ds Max
Cgtuts: Model a High-Poly Car Wheel in 3ds Max
Video Training | 501Mb
Video Training | 501Mb
The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed to properly build them can be applied to nearly any hard surface modeling project. In this intermediate to advanced level video tutorial, you will learn how to model a detailed high-poly car wheel from blueprints.
One this, the first day of the series, we will will create the rim for the wheel. First, we will study a tried and true method of setting up a blueprint, and learn to make an animated x-ray material. Then, we will jump into modeling, where you will learn a wide variety of tools and techniques, both low and high, to complete the final sub-d model.
On the first day of the series we created the rim for the wheel, and now, on Day 2, we will model the tire. First, we will start by modeling a small piece of tileable tread, and then clone and position the piece to create a full strip that we will later modify into the tire's final shape. Next, we will do some quick UV's, and add a bump map to get more detail out of the model, and finally, we will do a quick render, and discuss some important points to remember when working with tileable pieces and bump maps.
One this, the first day of the series, we will will create the rim for the wheel. First, we will study a tried and true method of setting up a blueprint, and learn to make an animated x-ray material. Then, we will jump into modeling, where you will learn a wide variety of tools and techniques, both low and high, to complete the final sub-d model.
On the first day of the series we created the rim for the wheel, and now, on Day 2, we will model the tire. First, we will start by modeling a small piece of tileable tread, and then clone and position the piece to create a full strip that we will later modify into the tire's final shape. Next, we will do some quick UV's, and add a bump map to get more detail out of the model, and finally, we will do a quick render, and discuss some important points to remember when working with tileable pieces and bump maps.
Download From Hotfile
http://hotfile.com/dl/60723906/afda2fb/MaHPCWi3dsM.part1.rar.html
http://hotfile.com/dl/60723907/021d1d1/MaHPCWi3dsM.part2.rar.html
http://hotfile.com/dl/60722749/dbc1abc/MaHPCWi3dsM.part3.rar.html
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http://hotfile.com/dl/60722835/25b2487/MaHPCWi3dsM.part5.rar.html
http://hotfile.com/dl/60723907/021d1d1/MaHPCWi3dsM.part2.rar.html
http://hotfile.com/dl/60722749/dbc1abc/MaHPCWi3dsM.part3.rar.html
http://hotfile.com/dl/60722798/6a6bcbc/MaHPCWi3dsM.part4.rar.html
http://hotfile.com/dl/60722835/25b2487/MaHPCWi3dsM.part5.rar.html
fileserve
http://www.fileserve.com/file/WtPgSKd/MaHPCWi3dsM.part1.rar
http://www.fileserve.com/file/3X3H6dF/MaHPCWi3dsM.part2.rar
http://www.fileserve.com/file/9uRE53s/MaHPCWi3dsM.part3.rar
http://www.fileserve.com/file/We7qeND/MaHPCWi3dsM.part4.rar
http://www.fileserve.com/file/v6j75TX/MaHPCWi3dsM.part5.rar
http://www.fileserve.com/file/3X3H6dF/MaHPCWi3dsM.part2.rar
http://www.fileserve.com/file/9uRE53s/MaHPCWi3dsM.part3.rar
http://www.fileserve.com/file/We7qeND/MaHPCWi3dsM.part4.rar
http://www.fileserve.com/file/v6j75TX/MaHPCWi3dsM.part5.rar
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