» » Up and Running with mental ray in 3ds Max with

Up and Running with mental ray in 3ds Max with



Up and Running with mental ray in 3ds Max with


Up and Running with mental ray in 3ds Max with

Software used: 3ds Max | Project Files: Included | 1.62 GB








Meet mental ray, the render engine of choice for many 3ds Max users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Last but not least, Brian covers the creation of render effects such as caustics, depth of field, and motion blur.

Topics include:

Setting mental ray as the render engine

Working with ActiveShade mode

Using Nvidia's imf_display tool

Creating a daylight system

Controlling the mental ray sun and sky

Using Final Gather and photons, both individually and together

Working with diffuse, reflective, translucent, and other materials

Controlling render quality with image sampling

Working with displacement mapping

Using proxies
You must register before you can view this text. Please register and Login


10X Speed Direct Download Up and Running with mental ray in 3ds Max with




Site/Blog HTML Code:

Related News

Golden Vray Collection 2011
  Golden Vray Collection 2011 .mat | 4.61Gb
MentalRay 3dsMax Scenes Collection
  Collection 3D Scenes for MentalRay | Size 1.47Gb Format .max | .ies & textures
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.
: