» » Luxology Modo 401 SP5 build 36460 (2010)

Luxology Modo 401 SP5 build 36460 (2010)



Luxology Modo 401 SP5 build 36460 (2010)

Luxology Modo 401 SP5 build 36460 (2010) | 1.9 Gb


Luxology modo - the innovative software for 3D modeling, painting and rendering in a single working environment. Feature of the program is a powerful but intuitive tool for designing complex geometric shapes using podrazdelnyh surfaces. A few years later the product was gradually transformed into a fully versatile package. The program interface offers a great setting virtually all the working elements. Highly sought will be preinstalled in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions.

Year: 2010
Version: 401 SP5 build 36460
Developer: Luxology LLC
Platform: Windows x32/x64
Compatibility with Vista: complete
Language: English
Medicine: Present

System requirements:
* Minimum 1GB RAM
* Minimum 100MB available hard disk space (3GB required for all content and integrated training materials)
* Mouse or pointing device (pressure sensitive tablets supported)
* Monitor resolution of 1024 x 768 or greater
* Graphics card with OpenGL support

Key features:
* Polygonal modeling and podrazdelnoe surfaces
* The exact design of the geometry
* Two types of tools for constructing the model: the grid and based on the graphic image
* UV editing world
* Powerful and flexible system of drawing for 2D and 3D
* Fast rendering
* Model and full rendering in detail
* Powerful animation and modeling

modo 401 SP5 Details:
Fixed: The correct Help file content now appears for the Poly Sweep tool.
Fixed: Crash could occur when promoting a Shader Tree Group up one level by a drag-n-drop operation.
Fixed: Moving a surface generator out of its material group could cause a crash.
Fixed: Typo in word "workplane" in Input Editor for command Show Workplane.
Fixed: Referencing scenes which contained replicators could make modo very unstable.
Improved: DOF quality is improved in areas that should be just a tiny bit blurred.
Fixed: When setting mesh paint source to a specific item, each stroke was causing the item to cycle to another item.
Fixed: Bringing in multiple different backdrop items at one time from any angle (perspective, front, etc) was resulting in multiples of the same backdrop item.
Fixed: Undoing a Falloff operation could cause a crash in certain cases.
Improved: Vertex normal map values were being lost on export to .OBJ format.
Fixed: Renderer operation on more than 16 threads.
Improved: Layering images with different UV wrapping can soften the image when rendering.
Fixed: Control clicking in gray area of the preset browser would crash modo.
Fixed: Stencil maps at 100% value on static meshes would cause fur to disappear.
Fixed: Path-mode aliasing bug was causing certain scenes to not find images on loading.
Fixed: The output for ambient occlusion was incorrect when rendering with volumetrics.
Fixed: Parametric Ink was creating a heavily pixelated (mosaic) type effect.
Fixed: Memory was leaking from the evaluation of surface generator.
Fixed: Attempting to edit a curve on a transformed item layer would cause the curve to jump to its untransformed position.
Improved: Issue with selection using middle mouse button (MMB) compared to RMB.
Improved: Path constraint performs more smoothly on very long curves.
Improved: Morph maps would sometimes not trigger an update in the animation viewport.
Improved: modo was sometimes not remembering file load paths (Mac).
Fixed: The XYZ axis legend would sometimes spin out of view, such that only one or two axes were visible.
Fixed: After loading a scene, modo would sometimes crash when a 2nd HDRE assembly was applied.
Improved: The FBX saver will now export static meshes.
Fixed: Animating the pivot was causing the object to jump around.
Fixed: A CTRL-N sequence on a new scene was infrequently triggering a crash.
Improved: modo now supports both binary and ASCII FBX files with a preference option.
Improved: Physical Sun now observes the scene up-axis setting.
Fixed: Center and pivot selection from scripts is now fixed.
Fixed: Potential crash when creating tabbed viewports.
Fixed: Potential crash when loading a corrupted file.
Fixed: Issue with hit testing during vector displacement sculpting.
Fixed: Transparency in COLLADA.
Fixed: Loading meshes via skin controllers in COLLADA.
Improved: The Software Developers Kit (SDK) will now build with TinyXML.
Fixed: Minor Windows 7 bug.
Fixed: Minor bug with COLLADA incremental naming where the string "Material" was being pre-pended unnecessarily.
Fixed: Bug with F1 help system for an incorrect jump to the poly.sweep tool information.
Improved: SP4 allows deformed meshes to be frozen without subdivision.
Fixed: Custom vertex normals in COLLADA.
Fixed: Key repeat on select.expand and select.contract.
Fixed: Potential problem when loading FBX with animation and saving the file. Animation is now available on a reload operation without having to exit modo first.
Fixed: Solar disc intensity with non-unity white point.
Fixed: Potential infinite recursion in file scanning, perhaps fixing number a random crash on Mac OS X.
Fixed: Race condition in thread shutdown, most likely fixing a random hanging condition on Windows.

Installing the product:
Run modo_401_SPx_win32.exe or modo_401_SPx_win64.exe depending on the bit wind, and set the program as usual. Then run the keygen.exe file and generates modo31381.lic, put it where the installer is licensed modoLicenseInstall.exe and run the installer. It installs a license. Either run modo and choose Get A License-> Install License-> Install From Disk.

Luxology Modo 401 SP5 build 36460 (2010)

Luxology Modo 401 SP5 build 36460 (2010)

Luxology Modo 401 SP5 build 36460 (2010)



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