» Collider

Search in site

Search results 8 Articles (Search results 1 - 8) :

Great Hadron Collider

Great Hadron Collider

Great Hadron Collider
Info Url:
  daz3d.com/catalog/product/view/id/85829

Supercollider Clutter

Supercollider Clutter

Supercollider Clutter
Info Url:
  daz3d.com/catalog/product/view/id/66767

Supercollider Clutter Poses

Supercollider Clutter Poses

Supercollider Clutter Poses
Info Url:
  daz3d.com/catalog/product/view/id/71769

Golaem Crowd 6.4.4 for Maya

Golaem Crowd 6.4.4 for Maya
File size: 97.6 MB | Golaem Crowd 6.4.4 for Maya
GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.

Unity Pro 2018.3.1f1 x64 + Addons [Win]

Unity 2018.3.1

http://unity3d.com/

Cubebrush - 3D Model Collection Dec 2018

Cubebrush - 3D Model Collection Dec 2018

Includes:

Photoreal Stones

Package contains a set of 48 high detailed photorealistic lowpoly stones models. Ready for use in realtime engines such as Unity or UE4.

Gumroad - Unreal Engine 4 The Last Stop Scene

Gumroad - Unreal Engine 4 The Last Stop Scene

Gumroad - Unreal Engine 4 The Last Stop Scene

3D Buzz - Unity 3 Fundamentals eLearning

http://www.gfxtra.com/uploads/posts_images/5/5/55761/f3a9162194d3.jpg 3D Buzz - Unity 3 Fundamentals eLearning | 1.54 GB Welcome to Unity Fundamentals, an intensive and in-depth training set for Unity 3 game development software. This training set spans over 200 videos covering more than 20 topics, each broken up into reference-like bite-sized chunks, making it your perfect companion for learning Unity! The goal of Unity Fundamentals is to approach Unity from the standpoint of the software. This isn’t a game scripting class, nor is it focused on actual game design. Its intention is to make you feel completely at home with Unity as a game editing and development tool. This means that we spend our time focusing on each individual aspect of Unity’s feature set, showing you how to get the results you want from the software.
: