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ZBrush Hard Surface Techniques soul

Eat3D - ZBrush Hard Surface Techniques
ZBrush Hard Surface Techniques soul

Tutorial Eat3D CAT Slate Viewport Canvas Rendering, and More in Studio Max

Tutorial Eat3D CAT Slate Viewport Canvas Rendering, and More in Studio Max

Eat3D CAT Slate Viewport Canvas Rendering, and More in Studio Max | 303M


App used: 3ds Max 2011 | Duration:4 Hours
Project Files:3ds Max Scenes as seen in the DVD.

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking
MPEG4 | 1280x720 | 5h 02min | 2.11 GB

Eat 3d Live Action and CG 2 - HD Video in 3D | .mov | Project Files | 2.83Gb

Eat 3d Live Action and CG 2 - HD Video in 3D | .mov | Project Files | 2.83Gb

Eat 3d Live Action and CG 2 - HD Video in 3D | .mov | Project Files | 2.83Gb

Eat3D - Thinking Particles Part 1 A Comprehensive Introduction

Eat3D - Thinking Particles Part 1 A Comprehensive Introduction

Eat3D - Thinking Particles Part 1 A Comprehensive Introduction
English | 9 hours | 1280 x 720 | 15.000 fps 399 Kbps | 705 Kbps 44,1 KHz | 814 MB

EAT3D - Next-Gen Texturing Techniques | 1.7 GB

EAT3D - Next-Gen Texturing Techniques | 1.7 GB

EAT3D - Next-Gen Texturing Techniques | 1.7 GB

Eat3D - Low-Res Character Production

Eat3D - Low-Res Character Production

Eat3D - Low-Res Character Production
Constructing A Character For Next-Gen Games
MPEG4 | 1280x720 | 4h 30min | 2.18 GB
Gender: elearning

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking

Eat3d The Fountain Part 2 - Low Res, UVing, and Baking
MPEG4 | 1280x720 | 5h 02min | 2.11 GB
Gender: elearning

Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
Used software: Autodesk 3ds Max 2010, Photoshop

Eat3D - Low-Res Character Production

Eat3D - Low-Res Character Production

Eat3D - Low-Res Character Production
Constructing A Character For Next-Gen Games

MPEG4 | 1280x720 | 4h 30min | 2.18 GB
Gender: elearning

In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
Used programs: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal

Eat3d: Low-Res Character Production - Constructing A Character For Next-Gen Games | DVD Full

Eat3d: Low-Res Character Production - Constructing A Character For Next-Gen Games | DVD Full

Eat3d: Low-Res Character Production - Constructing A Character For Next-Gen Games | DVD Full
Date Rel.: 13.07.2010
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