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DA Let There Be Moss

DA Let There Be Moss


Description: DA Let There Be Moss

Info Url:
 https://www.daz3d.com/da-let-there-be-moss  

Country Gal

Country Gal


Description: Country Gal

Info Url:
 http://www.renderosity.com/mod/bcs/index.php?ViewProduct=98255 

Veepster: Cops & Racers

Veepster: Cops & Racers


Description: Veepster: Cops & Racers

Info Url:
 http://www.renderosity.com/mod/bcs/index.php?ViewProduct=75303  

Copilot v8.2.0.218 All Maps Update (2010/MULTI)

Copilot v8.2.0.218 All Maps Update (2010/MULTI)
Copilot v8.2.0.218 All Maps Update (2010/MULTI) | 2.97 GB

Hiren's BootCD v11 Fixed + Antivirus Rescue Disk + Utilities (updated)

Hiren's BootCD v11 Fixed + Antivirus Rescue Disk + Utilities (updated)


Hiren's BootCD v11 Fixed + Antivirus Rescue Disk + Utilities | 696 MB


The Audio Masterclass - Music Production and Sound Engineering Course

The Audio Masterclass - Music Production and Sound Engineering Course

The Audio Masterclass - Music Production and Sound Engineering Course
2.8GB | 13 files à 225 mb
audiomasterclass.com/


Photoshop Template : Flash CSS Corporate 6797

Photoshop Template : Flash CSS Corporate 6797

Flash CSS Corporate 6797
HTML - PSD - CSS - JPG | 10 MB

Digital Film Tools - AE Cs4/Cs5 - Win x32x64 - Working

Digital Film Tools - AE Cs4/Cs5 - Win x32x64 - Working


Digital Film Tools - AE Cs4/Cs5 - Win x32x64 - Working



Info:
  http://www.digitalfilmtools.com/aftereffectprods.htm  


Gnomonology - Making Of Smile

Gnomonology - Making Of Smile

Gnomonology - Making Of Smile | RapidShare | RAR 3.5 Gb

This demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, "Smile" was created in eight hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques. In Chapter one, a personal sketch is chosen to develop into a 3D image. It is then imported into Maya and a methodology for aligning the 3D camera to the image is discussed. A simple base mesh is tweaked and edited to work with the design, then exported to Headus UVlayout. With the base mesh complete, it is ready to be sent to Zbrush for sculpting.
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