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The Gnomon Workshop – Introduction to Substance Painter 2018



The Gnomon Workshop – Introduction to Substance Painter 2018


Description: The Gnomon Workshop – Introduction to Substance Painter 2018

Info Url:
 http://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2018  


Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing.


Chapter List

00. Preview
01. Introduction
02. Interface
03. Display and Viewport Features
04. Transparency and Iray Introduction
05. Texture Set and Materials
06. Smart Materials and Projections
07. Stencils
08. Maps Baking
09. Anchor Point and UV Re-project
10. Sample Monkey Rendering in Iray
11. ScoutWalker - Baking Maps
12. ScoutWalker - Driver 1st Pass
13. ScoutWalker - Walker Body 1st Pass
14. ScoutWalker - Walker Addon 1st Pass
15. ScoutWalker - Walker Legs and Ground 1st Pass
16. ScoutWalker - Turning the Lights on
17. ScoutWalker - Texturing the Eyes and Environment Test
18. ScoutWalker - Texturing the Ground with S-SOURCE
19. ScoutWalker - Detailing the Body and Legs
20. ScoutWalker - Detailing the Addon and Driver
21. ScoutWalker - Detailing Helmet and Nails
22. ScoutWalker - Adding Marking in 3d View
23. ScoutWalker - Adding Marring in UV View and More Details
24. ScoutWalker - Final Renders OpenGL and Iray

Duration: 224 Minutes
Format: WQHD 2560x1440


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