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Creature Development in Zbrush

 Tutorial  22-01-2011, 16:59  Author: subasa07bk
Creature Development in Zbrush


3D Creature Development in Zbrush, Maya, Photoshop and After Effects

English | 11 hrs | VP6 1024x768 | MP3 96 Kbps

Genre: eLearning


3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.



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Hi Guest,
Can not see the poste only after registration.

2 April 2011 16:14
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razoriza

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hi
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19 June 2011 17:08
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ratus

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thanks for that!!!!!merci!!

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