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Topgfx Free 3D Models » Tutorial » Video tutorial step by step creation and import of weapons for games Source
Video tutorial step by step creation and import of weapons for games Source
Video tutorial step by step creation and import of weapons for games Source
English | WMV3 1024x768 25fps 498Kbps | MP3 20Kbps | 5.97 GB
English | WMV3 1024x768 25fps 498Kbps | MP3 20Kbps | 5.97 GB
Tutorials step by step to create and import of weapons for games Source.Tutorials detail reveal the subtleties of working with mentioned below the programs .Lessons are built sequentially for for ease of assimilation
Screenshot
Video tutorial step by step creation and import of weapons for games Source
Description: .
For modeling and importing models into the game Source requires the following programs:
To start with, what we need:
1 )The game itself DoDS, recommend a licensed version , I'm sure you will not regret the money spent !
2 ) 3dsmax 6, 7, 9...i/ili MilkShape 3D - For creating and modeling your model ( for example: Autodesk_3ds_Max_2009 + SP1)
3 ) MDL Decompiler (new pofiksenaya version ) - Program- decompiler for . mdl files.
For new models will need a HEX- editor to change the header file, a couple of characters , more here.
If there are difficulties: ( the good old version 0.5) - Extract . mdl on textures , animations, and very modelka . C it means dekompiliruesh files . mdl with models from
the game - you get the files SMD - they can already be importnut in MAX.
If you receive an error "vstdlib.dll" download this file :vstdlib.dll.
(The path of the program : C: Program Files Steam SteamApps username sourcesdk bin ep1 bin)
4 ) 3DS Max importer and exporter SMD
Importer: 3DsMax SMD Importer v1.0.zip - Open the smd files into MAX;
Exporter: 3DsMax SMD Exporter v1.5.zip - to export models from medium 3dsmax into format SMD ( ready-made model to export back to the SMD with the help of this plugin) ;
They should be put in the plug-ins folder .
(Path plugin : C: Program Files Autodesk 3ds Max 2009 stdplugs)
5 ) GUI StudioMDL - Used to compile the SMD back . mdl which already can be put into the game.
(GUIStudioMDL.exe - Path Program : C: Program Files Steam SteamApps username sourcesdk bin orangebox
or C: Program Files Steam SteamApps username sourcesdk bin ep1
register in the settings path : config - set EP1 Tools / Orange Box Tools:
Set EP1 Tools Path ...->C: Program Files Steam SteamApps username sourcesdk bin ep1 bin
and
Set Orange Box Tools Path ...->C: Program Files Steam SteamApps username sourcesdk bin orangebox bin
6 ) Adobe Photoshop - To work with . vtf files.
7 ) SDK (there are programs for viewing results)
8 ) Sometimes you can also use the GCFScape - For viewing . gcf files (eg : day of defeat source.gcf) - it contains Stimovskie copy game files
9 ) Head and a pair of hands =))
- The ABC model
- Very good lesson , " Creating the first model from the first step to the final import into the game, for MilkShape 3D. Although I will say honestly
studied it just to figure out how to tie the dice. )) mainly worked in 3DsMax.
Screenshot
Video tutorial step by step creation and import of weapons for games Source
Description: .
For modeling and importing models into the game Source requires the following programs:
To start with, what we need:
1 )The game itself DoDS, recommend a licensed version , I'm sure you will not regret the money spent !
2 ) 3dsmax 6, 7, 9...i/ili MilkShape 3D - For creating and modeling your model ( for example: Autodesk_3ds_Max_2009 + SP1)
3 ) MDL Decompiler (new pofiksenaya version ) - Program- decompiler for . mdl files.
For new models will need a HEX- editor to change the header file, a couple of characters , more here.
If there are difficulties: ( the good old version 0.5) - Extract . mdl on textures , animations, and very modelka . C it means dekompiliruesh files . mdl with models from
the game - you get the files SMD - they can already be importnut in MAX.
If you receive an error "vstdlib.dll" download this file :vstdlib.dll.
(The path of the program : C: Program Files Steam SteamApps username sourcesdk bin ep1 bin)
4 ) 3DS Max importer and exporter SMD
Importer: 3DsMax SMD Importer v1.0.zip - Open the smd files into MAX;
Exporter: 3DsMax SMD Exporter v1.5.zip - to export models from medium 3dsmax into format SMD ( ready-made model to export back to the SMD with the help of this plugin) ;
They should be put in the plug-ins folder .
(Path plugin : C: Program Files Autodesk 3ds Max 2009 stdplugs)
5 ) GUI StudioMDL - Used to compile the SMD back . mdl which already can be put into the game.
(GUIStudioMDL.exe - Path Program : C: Program Files Steam SteamApps username sourcesdk bin orangebox
or C: Program Files Steam SteamApps username sourcesdk bin ep1
register in the settings path : config - set EP1 Tools / Orange Box Tools:
Set EP1 Tools Path ...->C: Program Files Steam SteamApps username sourcesdk bin ep1 bin
and
Set Orange Box Tools Path ...->C: Program Files Steam SteamApps username sourcesdk bin orangebox bin
6 ) Adobe Photoshop - To work with . vtf files.
7 ) SDK (there are programs for viewing results)
8 ) Sometimes you can also use the GCFScape - For viewing . gcf files (eg : day of defeat source.gcf) - it contains Stimovskie copy game files
9 ) Head and a pair of hands =))
- The ABC model
- Very good lesson , " Creating the first model from the first step to the final import into the game, for MilkShape 3D. Although I will say honestly
studied it just to figure out how to tie the dice. )) mainly worked in 3DsMax.
Download from Hotfile:
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